Nurbs Painter
Description
Bigrock
September 15, 2017
This is a short project I supervised during my working period in Bigrock. It consists in a simple proof of concept of how the Virtual Reality can revolutionize jobs like the Designer, Car Designer, Architect etc. By blending the modeling work with the Concept Artist’s sketches, it is very fast to see if something works or not in its actual size.
In this project my job was to supervise Saverio Trapasso, a talented Bigrock student who was making his first steps in Developing with the Virtual Reality at that time.
This project consists of 3 big parts.
The first part takes place inside Unity, where you can draw freely inside the 3D space.
The second part is an exporter that converts what you have previously done in Unity in Nurbs Curves for Maya. This process is done by a script that parses the curves created in Unity and creates a Python script for Maya, this Python script is a sequence of operations to replicate what we have done in Unity inside Maya. After that, there is another script in Maya that calls that auto-generated python script and replicates the shapes inside Maya, we preferred doing it in this way because we wanted to preserve the history, the groups and the sequence of the curve points and this is the easiest and fastest way to do that.
The third part consist of another Python script inside Maya that converts what you have modeled inside the scene in something with the scale and the world dimensions of Unity, and finally exports it as a .obj file in a specific location, after that in Unity we can easily import that file in real-time using a simple button.
Again, a very small amount of time but with an amazing resulting project.